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Oculus Rift Experiment Lets Users Experience Lag In Real Life


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An experiment from fiber broadband provider Ume.net allows Oculus Rift users to experience one of the internet's most frustrating aspects: lag.

The experiment, dubbed "Living with Lag," demonstrates the trouble people would have dealing with lag in real life. In the video above, users are outfitted with an Oculus Rift and given different tasks to perform; the headset features both a one-third of a second delay and a full three-second delay.

One user attends a dance class. Despite her best efforts, every attempt to keep up is hopelessly late, leading her to bump into her fellow dancers. In another experiment, the user tries cooking with little success. You can watch the results in the video above.

The Oculus Rift has been used for a variety of experiments and experiences outside of gaming. In one instance, a woman used it to help her dying grandmotherexperience the outside world again, while a different experiment allowed men and women to virtually swap bodies. The headset has also been used to control home-made aerial drones.

http://www.polygon.com/2014/4/28/5661280/oculus-rift-experiment-lets-users-experience-lag-in-real-life

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Krakin's Home Dipole Project

http://www.stevemeadedesigns.com/board/topic/186153-krakins-dipole-project-new-reciever-in-rockford-science/#entry2772370

Krakin, are you some sort of mad scientist?

I would have replied earlier, but I was measuring the output of my amp with a yardstick . . .

What you hear is not the air pressure variation in itself

but what has drawn your attention

in the two streams of superimposed air pressure variations at your eardrums

An acoustic event has dimensions of Time, Tone, Loudness and Space

Everyone learns to render the 3-dimensional localization of sound based on the individual shape of their ears,

thus no formula can achieve a definite effect for every listener.

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