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Posted (edited)

If you leave your windows down on the interstate it gets pretty damn windy..seen some crazy hairtricks.

:werd_msword: hahaha amen!!

Edited by GamingUnited503
Posted (edited)

The speed of displacement is based on cone area, acceleration (derivative of xmax, power, and roll off) and port area. But that's just for the box. Cabin activation is a whole new ball game. You won't know until you test for statistical data from several scenarios, then derive ideal setups for air movement specifically (response aside). Hopefully you have these resources and the time. I can tell you how to do it, but I'm not going to because it would take me all day.

People generally rely on high power and lots of cone area for air movement. Port size can be designed with equations for tuning goals, "dialed in" for uncalculated boxes to maximize SPL, or sized according to response goals.

But...to answer your very generalized question with a generalized answer, you will be better off meeting in the middle. You gave no information at all for anybody to answer this question sufficiently.

Edited by Neo_frog

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Posted

I'd say go the cone area route....My wall moves a stupid amount of air :) Port isn't even that that huge either!! Go 4th order!

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