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SQ Car


Johny B

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Hey guys, Im bored and just wondering how and what a sq car sounds and looks like. Looking for a YouTube video. I know it won't sound that great over YouTube but I just want to see what one looks like and what it has. Thanks

06 Chrysler 300

Pioneer avh-x8500bhs

Hertz Hsk 130.4

Alpine mrp-F600

2 Dc level 4 12s

Dc 2k

Viper 5901

SHCA wiring

KnuKonceptz RCA's

SecondSkin/Fatmat

Big 3-stock alt

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Best guess I could give you is to go to a IMAX theatre, and enjoy their great sound and Get an idea of what Stage and Image really is.

OK so you are in a 50ft x 50ft room and you want to try and get that EXACT same effect in your car or truck ... Sounds easy enough huh ...

before you go intothat IMAX theatre ... heres a few things you should be listening for ...

Listening to audiophiles go on about the sound quality of their audio systems — from their woofers to their tweeters — can sound a lot like oenophiles going on and on about the qualities of wine. To understand such talk, start by understanding the four basics of sound quality:

  • Clarity

  • Dynamic range

  • Frequency response

  • Tonal balance

Clarity

Clarity is the ability of a system to produce the original signal as intended, without distortion. Distortion can be caused by numerous things — from a head unit that's not level-matched with an amplifier to an amplifier that's clipping, or being overdriven and sending a distorted signal to the speakers. And distortion can come from any component in a system.

A good test is to listen to cymbals, which can have a brassy and off-putting sound when distorted. High-pitched female vocals are also difficult to reproduce and can reveal distortion rather easily.

Achieving clarity and therefore avoiding distortion is all about proper system design and tuning. It's making sure components are of sufficient quality and compatible with one another and that signal levels are well matched between electronics. It also involves using a component as it was intended and not pushing it past its design limits.

Dynamic range

Dynamic range refers to the ability of a system to reproduce loud and soft passages in music with the same level of detail. When you're at a live concert, a singer may wail and then whisper or a drummer may hit a drum head with brute force and then back off a bit. Each extreme is an important part of the performance.

If the performance is recorded and reproduced by an audio system, the loud and soft parts should be delivered with the same detail and accuracy. But often a system tends to suppress soft parts and emphasize loud ones, meaning you lose the subtleties of the performance.

A related concept is linearity, which refers to a system's tendency to lose detail when the volume is turned down. A system has great linearity if it can retain the same detail at a low volume that it does when it's cranked up.

Frequency response

Every sound you hear, from the low rumble of thunder to the high-pitch wail of a siren, is caused by vibrations in the air that occur at certain frequencies. These vibrations are measured in hertz (Hz), which refers to the number of times per second these vibrations occur.

Humans can hear frequencies roughly from 20 to 20,000 Hz. A car audio system's frequency response represents how much of the audible frequency spectrum it can reproduce. The frequency response of a car audio system can be measured by an instrument known as a real-time analyzer (RTA), which consists of a microphone attached to a processor with a display that has a graph that shows a system's response.

Tonal balance

An ideal car audio system uniformly reproduces the entire audible frequency spectrum from 20 to 20,000 Hz. But no system — at least while playing music — is perfect. Music is dynamic; some parts are loud and some are soft, so a system will naturally have dips and peaks in its frequency response.

Although a system can have these peaks and dips in frequency response, it needs to have good tonal balance — a relatively equal amount of sonic energy across the frequency range — to sound good. Subsequently, system designers and tuners often measure frequency response to gauge which frequencies may need to be boosted or cut as opposed to trying to achieve a flat frequency response. This can be done with an equalizer, although it's best that the system is designed in such a way that it has good tonal balance to begin with.

Although the four basic sound quality concepts (clarity, dynamic range, frequency response, and tonal balance) are the most fundamental to understand before purchasing a new car audio system, there are a few other sound quality attributes that are also important.

Timbre

Timbre (pronounced "TAM-bir") refers to a system's ability to recreate the sound of an instrument as it was originally intended to be heard. An acoustic guitar is usually a good test for this because most people have heard one. Does the sound have that warm, slightly resonant quality that the instrument is known for, or does it merely sound like a low-resolution reproduction of that signature sound?

Tonal accuracy

Tonal accuracy describes how faithful a system is in general to the original recording. It can apply to instruments as well as vocals. The more accurate the system is while playing a good recording, the more you feel as if you are there, listening to a live performance as opposed to a recording.

Tonal accuracy can also apply to the ambiance in a recording, which refers to the space in which a recording is made. Most modern recordings are made in a sort of vacuum, with individual instruments recorded separately or, in the case of some rap music, the individual parts are sampled from other recordings. But many older recordings, some modern ones, and almost all live albums capture the environment in which the performance was recorded. In fact, certain recording studios and performance spaces are known and revered for their sound, which give a recording or performance a specific ambiance.

Think of timbre and tonal accuracy as the reproduction of how close you get to the actual performance or how the producer intended for it to sound. Whether it's the sound of Miles Davis's trumpet, Jimmy Page's guitar, a Dr. Dre beat, or the ambiance of Carnegie Hall, how well a system can reproduce it the way it went down in a studio or concert hall determines the difference between a good system and a great one.

Staging and imaging

Staging and imaging are related concepts that go back to the heyday of stereo, and therefore don't always apply to modern music. The basic idea is that when you're listening to a stereo recording, the system should recreate the illusion of the stage on which the performance occurred, and you should be able to pinpoint the sonic image of the individual performers and instruments within the stage.

Think about the example of a basic rock band that includes a singer, guitarist, bass player, and drummer. You should be able to close your eyes and picture the singer at the center of the stage, the guitarist to the right, the bass player on the left, and the drummer center and behind the singer. Keep in mind that this is an ideal that sound quality systems should approach if not achieve. With rap and many pop-music recordings, the vocalist will be centered, but the concept of a band playing on a stage doesn't exactly apply.

Speaker placement has a dramatic effect on staging and imaging, and hardcore enthusiasts often go to great lengths to position their speakers for the best possible results. This includes rebuilding door panels to better position speakers. Some have even built elaborate mechanisms to mount speakers in or raise them above the dash in order to achieve better staging and imaging.

Finally, no discussion of sound quality would be complete without mentioning interior acoustics. A car's interior, its reflective surfaces (such as glass), and its absorptive materials (upholstery) play a dramatic role in a system's response. And every car interior is different; if you install the exact same components in your Toyota Camry that your friend has in his Chrysler 300C, the systems will sound very different.

Hope this helps out some ...

Thanks ...

Randal

Kenwood / HELIX / Linear Power (For The Love Of Music) / Brutal Sounds / OverKill Electric Co 

Questions About Sound Quality ?? Try Here ... Sound Quality, What does it REALLY mean ?? 

SMD SOTM Winner "White Lightning" 1997 GMT400 Chevy Silverado   

"The Green Dickle" 1994 GMT400 Chevy "Phantom Dually"   

Randal's 2007 Chevy Avalanche (we haven't named this one yet)

Dylan's "Brutal" 17 Chevy Cruze RS Hatch                         

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Here are a couple videos.

This van has genesis amps and an incredible amount of fabrication. Ridiculous attention to detail.

2005 Ford Focus zx4

AMT's and Planars

18" Infinite baffle

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http://www.buwaldahybrids.com/260SX.htm

Ever since nate posted this awhile back I get shivers every time I look at it.

i shook this one kids hand and it just folded in mine. long story short i fucked his girlfriendso.. yeah..

You want this to happen to you? Give decent handshakes people.

I was gifted with an innate ability to distribute wholesale ass beatings in a timely and orderly fashion.
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Best guess I could give you is to go to a IMAX theatre, and enjoy their great sound and Get an idea of what Stage and Image really is.

OK so you are in a 50ft x 50ft room and you want to try and get that EXACT same effect in your car or truck ... Sounds easy enough huh ...

before you go intothat IMAX theatre ... heres a few things you should be listening for ...

Listening to audiophiles go on about the sound quality of their audio systems — from their woofers to their tweeters — can sound a lot like oenophiles going on and on about the qualities of wine. To understand such talk, start by understanding the four basics of sound quality:

  • Clarity

  • Dynamic range

  • Frequency response

  • Tonal balance

Clarity

Clarity is the ability of a system to produce the original signal as intended, without distortion. Distortion can be caused by numerous things — from a head unit that's not level-matched with an amplifier to an amplifier that's clipping, or being overdriven and sending a distorted signal to the speakers. And distortion can come from any component in a system.

A good test is to listen to cymbals, which can have a brassy and off-putting sound when distorted. High-pitched female vocals are also difficult to reproduce and can reveal distortion rather easily.

Achieving clarity and therefore avoiding distortion is all about proper system design and tuning. It's making sure components are of sufficient quality and compatible with one another and that signal levels are well matched between electronics. It also involves using a component as it was intended and not pushing it past its design limits.

Dynamic range

Dynamic range refers to the ability of a system to reproduce loud and soft passages in music with the same level of detail. When you're at a live concert, a singer may wail and then whisper or a drummer may hit a drum head with brute force and then back off a bit. Each extreme is an important part of the performance.

If the performance is recorded and reproduced by an audio system, the loud and soft parts should be delivered with the same detail and accuracy. But often a system tends to suppress soft parts and emphasize loud ones, meaning you lose the subtleties of the performance.

A related concept is linearity, which refers to a system's tendency to lose detail when the volume is turned down. A system has great linearity if it can retain the same detail at a low volume that it does when it's cranked up.

Frequency response

Every sound you hear, from the low rumble of thunder to the high-pitch wail of a siren, is caused by vibrations in the air that occur at certain frequencies. These vibrations are measured in hertz (Hz), which refers to the number of times per second these vibrations occur.

Humans can hear frequencies roughly from 20 to 20,000 Hz. A car audio system's frequency response represents how much of the audible frequency spectrum it can reproduce. The frequency response of a car audio system can be measured by an instrument known as a real-time analyzer (RTA), which consists of a microphone attached to a processor with a display that has a graph that shows a system's response.

Tonal balance

An ideal car audio system uniformly reproduces the entire audible frequency spectrum from 20 to 20,000 Hz. But no system — at least while playing music — is perfect. Music is dynamic; some parts are loud and some are soft, so a system will naturally have dips and peaks in its frequency response.

Although a system can have these peaks and dips in frequency response, it needs to have good tonal balance — a relatively equal amount of sonic energy across the frequency range — to sound good. Subsequently, system designers and tuners often measure frequency response to gauge which frequencies may need to be boosted or cut as opposed to trying to achieve a flat frequency response. This can be done with an equalizer, although it's best that the system is designed in such a way that it has good tonal balance to begin with.

Although the four basic sound quality concepts (clarity, dynamic range, frequency response, and tonal balance) are the most fundamental to understand before purchasing a new car audio system, there are a few other sound quality attributes that are also important.

Timbre

Timbre (pronounced "TAM-bir") refers to a system's ability to recreate the sound of an instrument as it was originally intended to be heard. An acoustic guitar is usually a good test for this because most people have heard one. Does the sound have that warm, slightly resonant quality that the instrument is known for, or does it merely sound like a low-resolution reproduction of that signature sound?

Tonal accuracy

Tonal accuracy describes how faithful a system is in general to the original recording. It can apply to instruments as well as vocals. The more accurate the system is while playing a good recording, the more you feel as if you are there, listening to a live performance as opposed to a recording.

Tonal accuracy can also apply to the ambiance in a recording, which refers to the space in which a recording is made. Most modern recordings are made in a sort of vacuum, with individual instruments recorded separately or, in the case of some rap music, the individual parts are sampled from other recordings. But many older recordings, some modern ones, and almost all live albums capture the environment in which the performance was recorded. In fact, certain recording studios and performance spaces are known and revered for their sound, which give a recording or performance a specific ambiance.

Think of timbre and tonal accuracy as the reproduction of how close you get to the actual performance or how the producer intended for it to sound. Whether it's the sound of Miles Davis's trumpet, Jimmy Page's guitar, a Dr. Dre beat, or the ambiance of Carnegie Hall, how well a system can reproduce it the way it went down in a studio or concert hall determines the difference between a good system and a great one.

Staging and imaging

Staging and imaging are related concepts that go back to the heyday of stereo, and therefore don't always apply to modern music. The basic idea is that when you're listening to a stereo recording, the system should recreate the illusion of the stage on which the performance occurred, and you should be able to pinpoint the sonic image of the individual performers and instruments within the stage.

Think about the example of a basic rock band that includes a singer, guitarist, bass player, and drummer. You should be able to close your eyes and picture the singer at the center of the stage, the guitarist to the right, the bass player on the left, and the drummer center and behind the singer. Keep in mind that this is an ideal that sound quality systems should approach if not achieve. With rap and many pop-music recordings, the vocalist will be centered, but the concept of a band playing on a stage doesn't exactly apply.

Speaker placement has a dramatic effect on staging and imaging, and hardcore enthusiasts often go to great lengths to position their speakers for the best possible results. This includes rebuilding door panels to better position speakers. Some have even built elaborate mechanisms to mount speakers in or raise them above the dash in order to achieve better staging and imaging.

Finally, no discussion of sound quality would be complete without mentioning interior acoustics. A car's interior, its reflective surfaces (such as glass), and its absorptive materials (upholstery) play a dramatic role in a system's response. And every car interior is different; if you install the exact same components in your Toyota Camry that your friend has in his Chrysler 300C, the systems will sound very different.

Hope this helps out some ...

Thanks ...

Randal

Never go in a IMAX theatre to listen SQ. Grab a vew CD´s or DVD´s and go in a high end hifi store and ask them for testlistening,

Let them play there CD´s first, maby you listen the diffrence direct:

"in the abundance of water, the fool is thirsty" Bob Marley

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Thanks guys!!

I guess Ill never tell how one sounds unless I hear one for myself or do what yoy guys said to do. I guess i was just wondering on the placement of equipment and equipment used to achieve sq. Again thanks guys I enjoyed the videos

06 Chrysler 300

Pioneer avh-x8500bhs

Hertz Hsk 130.4

Alpine mrp-F600

2 Dc level 4 12s

Dc 2k

Viper 5901

SHCA wiring

KnuKonceptz RCA's

SecondSkin/Fatmat

Big 3-stock alt

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An SQ car looks simpler, but more artistic than an spl car, with less but much higher quality speakers, strategically placed, high quality cables, high quality rcas, very quiet, proper acoustics(meaning lots of deadening),very nice headunit, and extremely nice high end amplifiers( levels of Linear Power, Zapco, McIntosh).

How it sounds, well, from my experience, sounds very detailed,balanced, with everything pieced together correctly, with the feeling of not hearing the speakers, but hearing the artists themselves instead(disappearing speaker effect). It's an experience worth hearing for yourself.

2003 Kia Sorento

Team Subsonic Lows
Team Bassin' on a Budget


2016 Rebuild Under Construction

Best score: 150.2 at 40hz (3k, 2 Custom HDC3 15's) Usaci style(door open, in the kick)

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sq is about sound not install i have seen cars look BONE STOCK that sounded so fucking amazing its not even funny then i seen the over the top installs with so much glass work its not even funny and sound amazing as well

i am a meca judge and just became an SQ judge and us judges were talking about this one state finals you car A with 1000 of hours of pretty glass work then you have car B with just as many hours put into it to make it look stock like nothing has ever been done

who wins? they both wanted there car to look a certain way and they both took lots of work to get there but one you can see the work the other you can't both amazing cars

othere than that its ALLLLL TUNING

Have you ever had your woofers blown?

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Thanks guys. Great info! Hopefully I get to hear one soon at a show

06 Chrysler 300

Pioneer avh-x8500bhs

Hertz Hsk 130.4

Alpine mrp-F600

2 Dc level 4 12s

Dc 2k

Viper 5901

SHCA wiring

KnuKonceptz RCA's

SecondSkin/Fatmat

Big 3-stock alt

Link to comment
Share on other sites

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