boom50cal Posted November 19, 2014 Report Share Posted November 19, 2014 yeah i've got an hour of gameplay in it now. still a little choppy at points but I'm sticking 40+ fps with everything on high. Story seems insane Quote On 1/4/2013 at 9:31 PM, HatersGonnaHate said: Wow. 184 posts and I think you're a fucking asshole. Link to comment Share on other sites More sharing options...
Robert8252 Posted November 19, 2014 Report Share Posted November 19, 2014 Ordered it for Xbone Monday. Should be here in a day or so, looking forward to it this weekend. Quote 2013 F150 Crew Cab Old Build Log Feedback 2013 F150 Equipment - Some Awesome Stereo Sound Making Stuff Link to comment Share on other sites More sharing options...
Krakin Posted November 19, 2014 Author Report Share Posted November 19, 2014 I played it a little bit yesterday. For PC gamers: I was not able to get crossfire working with the game. Gonna have to wait for a profile or update. There is no FOV slider. You can edit the fov by editing an xml file in your documents folder. Eyefinity works out of the box but there are a couple graphical quirks. Use SMAA for ambient occlusion or you may get weird lighting effects. After I figured out all those things the game looks and runs pretty well. Can't really comment on gameplay yet but the main antagonist seems like a crazy sonofabitch so far. The FOV slider was added with a day one patch. Quote Krakin's Home Dipole Project http://www.stevemeadedesigns.com/board/topic/186153-krakins-dipole-project-new-reciever-in-rockford-science/#entry2772370 Krakin, are you some sort of mad scientist? I would have replied earlier, but I was measuring the output of my amp with a yardstick . . . What you hear is not the air pressure variation in itself but what has drawn your attention in the two streams of superimposed air pressure variations at your eardrums An acoustic event has dimensions of Time, Tone, Loudness and Space Everyone learns to render the 3-dimensional localization of sound based on the individual shape of their ears, thus no formula can achieve a definite effect for every listener. Link to comment Share on other sites More sharing options...
gally Posted November 19, 2014 Report Share Posted November 19, 2014 already finished the story and most of the game...intrested in plaing co-op if anyone is aviable...on xboy 360... the main storry seems a little bit too short...FC3 was way longer for a story..other than that a lot of other stuff to do...kinda love the grapling thing and that you can buy the wingsuit as soon as you got enough money... Quote 2010 Chevrolet Cruze Radio --- pioneer mvh-200vbt Front/back --- alpine type s 6.5" Sub Control --- Pac LC1 Sub Amp --- GZPA 1.4K Sub --- GZNW 15XSPL D1 Battery - GZBP 12.2500X Link to comment Share on other sites More sharing options...
n8ball2013 Posted November 19, 2014 Report Share Posted November 19, 2014 3 was long but very good. im actually excited about busting this out tonight. Quote THERE IS NO BUILD LOG! 1998 Chevy Silverado ext cab Alpine CDA-9887 4 Team Fi 15s 2 Ampere Audio TFE 8.0 2 Ampere Audio 150.4 3 Digital Designs CS6.5 component sets Dual Mechman 370XP Elite alternators inbound! 8 XS Power d3400 6 XS power d680 Second Skin Stinger Tsunami Wiring Sky High A Real Voltmeter not a piece of shit stinger. Link to comment Share on other sites More sharing options...
gally Posted November 19, 2014 Report Share Posted November 19, 2014 you could finish the storry only in 5 hours... Quote 2010 Chevrolet Cruze Radio --- pioneer mvh-200vbt Front/back --- alpine type s 6.5" Sub Control --- Pac LC1 Sub Amp --- GZPA 1.4K Sub --- GZNW 15XSPL D1 Battery - GZBP 12.2500X Link to comment Share on other sites More sharing options...
Slinky Posted November 19, 2014 Report Share Posted November 19, 2014 I played it a little bit yesterday. For PC gamers: I was not able to get crossfire working with the game. Gonna have to wait for a profile or update. There is no FOV slider. You can edit the fov by editing an xml file in your documents folder. Eyefinity works out of the box but there are a couple graphical quirks. Use SMAA for ambient occlusion or you may get weird lighting effects. After I figured out all those things the game looks and runs pretty well. Can't really comment on gameplay yet but the main antagonist seems like a crazy sonofabitch so far. The FOV slider was added with a day one patch. I'm well aware... Quote DD M4 Rockford Fosgate P500-4 SoundQubed HDC415 w carbon fiber cap 2 Rockford Fosagate T1675-S XS Power D3400 Under Hood XS Power D5100 in rear Michael Singer 200A Alt Build Log: http://www.stevemeadedesigns.com/board/topic/153901-2012-veloster-update-842013-wall-build-4-15s/ Link to comment Share on other sites More sharing options...
Krakin Posted November 19, 2014 Author Report Share Posted November 19, 2014 I played it a little bit yesterday. For PC gamers: I was not able to get crossfire working with the game. Gonna have to wait for a profile or update. There is no FOV slider. You can edit the fov by editing an xml file in your documents folder. Eyefinity works out of the box but there are a couple graphical quirks. Use SMAA for ambient occlusion or you may get weird lighting effects. After I figured out all those things the game looks and runs pretty well. Can't really comment on gameplay yet but the main antagonist seems like a crazy sonofabitch so far. The FOV slider was added with a day one patch. I'm well aware... It was more of a statement for others that don't have the game to know that it was fixed. Quote Krakin's Home Dipole Project http://www.stevemeadedesigns.com/board/topic/186153-krakins-dipole-project-new-reciever-in-rockford-science/#entry2772370 Krakin, are you some sort of mad scientist? I would have replied earlier, but I was measuring the output of my amp with a yardstick . . . What you hear is not the air pressure variation in itself but what has drawn your attention in the two streams of superimposed air pressure variations at your eardrums An acoustic event has dimensions of Time, Tone, Loudness and Space Everyone learns to render the 3-dimensional localization of sound based on the individual shape of their ears, thus no formula can achieve a definite effect for every listener. Link to comment Share on other sites More sharing options...
boom50cal Posted November 19, 2014 Report Share Posted November 19, 2014 3 was long but very good. im actually excited about busting this out tonight. 3 was excellent. Guessing there is supposed to be quite a bit of DLC for this though. Quote On 1/4/2013 at 9:31 PM, HatersGonnaHate said: Wow. 184 posts and I think you're a fucking asshole. Link to comment Share on other sites More sharing options...
Krakin Posted November 28, 2014 Author Report Share Posted November 28, 2014 I just picked up a new 840 EVO 250GB from Newegg a d got far cry 4 for free. So let's see how much this game holds up to the third. Quote Krakin's Home Dipole Project http://www.stevemeadedesigns.com/board/topic/186153-krakins-dipole-project-new-reciever-in-rockford-science/#entry2772370 Krakin, are you some sort of mad scientist? I would have replied earlier, but I was measuring the output of my amp with a yardstick . . . What you hear is not the air pressure variation in itself but what has drawn your attention in the two streams of superimposed air pressure variations at your eardrums An acoustic event has dimensions of Time, Tone, Loudness and Space Everyone learns to render the 3-dimensional localization of sound based on the individual shape of their ears, thus no formula can achieve a definite effect for every listener. Link to comment Share on other sites More sharing options...
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