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I have been playing a few older PC games and was wondering who all was on steam and your steam name?

My name on steam is h0td0g1969

those are zeros not the letter O

What games are you playing?

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On - tarball

Been playing Two Worlds II recently

Also Deus Ex; Ruse; Just Cause 2; Half Life 2; AvP(newest one); TW Rome II

Mostly single player games though

CURRENT SYSTEM:

  • Alternator:
    1. Stock alt on mids/highs
    2. Isolated DC Power 270 SP - Charging @ 16.8v
  • Batteries: (2) XS D1400s
  • Power Cable: Double Runs of 1/0 KNU Kolossus Fleks
  • Headunit: 80-PRS
  • Sub Amp: DC 5.0k
  • Subwoofers: 2 RE MT 15s /PSI dual .7ohm recones
  • Subwoofer Enclosure: 9.1cubes @ 32hz - brutal.
  • Mids & Highs Amp: CT125.4
  • Active Components:
    • Mids RE XXX 6.5c
    • Highs - 3 RE XXX tweeters per side(A pillar)
  • Noise Control: Damplifier Pro all over the cab.

Build Log

If you do business with me please leave feedback here: FEEDBACK THREAD

 
Highest Legal Score: 151.0 db
Highest Musical 30 Second Average: 151.6 db
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mostly on x360 as over here Steam is not supported....

2010 Chevrolet Cruze

Radio --- pioneer mvh-200vbt

Front/back --- alpine type s 6.5"

Sub Control --- Pac LC1

Sub Amp --- GZPA 1.4K

Sub --- GZNW 15XSPL D1

Battery - GZBP 12.2500X

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I just picked up the DayZ standalone, and been trying to play it. Shoot me a pm on here if you wanna team up on it.

Steam name is x_krakin_o

b_350_20_692108_381007_FFFFFF_000000.png

Krakin's Home Dipole Project

http://www.stevemeadedesigns.com/board/topic/186153-krakins-dipole-project-new-reciever-in-rockford-science/#entry2772370

Krakin, are you some sort of mad scientist?

I would have replied earlier, but I was measuring the output of my amp with a yardstick . . .

What you hear is not the air pressure variation in itself

but what has drawn your attention

in the two streams of superimposed air pressure variations at your eardrums

An acoustic event has dimensions of Time, Tone, Loudness and Space

Everyone learns to render the 3-dimensional localization of sound based on the individual shape of their ears,

thus no formula can achieve a definite effect for every listener.

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