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I played it a little bit yesterday.

For PC gamers:

I was not able to get crossfire working with the game. Gonna have to wait for a profile or update.

There is no FOV slider. You can edit the fov by editing an xml file in your documents folder.

Eyefinity works out of the box but there are a couple graphical quirks. Use SMAA for ambient occlusion or you may get weird lighting effects.

After I figured out all those things the game looks and runs pretty well. Can't really comment on gameplay yet but the main antagonist seems like a crazy sonofabitch so far.

The FOV slider was added with a day one patch.

b_350_20_692108_381007_FFFFFF_000000.png

Krakin's Home Dipole Project

http://www.stevemeadedesigns.com/board/topic/186153-krakins-dipole-project-new-reciever-in-rockford-science/#entry2772370

Krakin, are you some sort of mad scientist?

I would have replied earlier, but I was measuring the output of my amp with a yardstick . . .

What you hear is not the air pressure variation in itself

but what has drawn your attention

in the two streams of superimposed air pressure variations at your eardrums

An acoustic event has dimensions of Time, Tone, Loudness and Space

Everyone learns to render the 3-dimensional localization of sound based on the individual shape of their ears,

thus no formula can achieve a definite effect for every listener.

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already finished the story and most of the game...intrested in plaing co-op if anyone is aviable...on xboy 360...

the main storry seems a little bit too short...FC3 was way longer for a story..other than that a lot of other stuff to do...kinda love the grapling thing and that you can buy the wingsuit as soon as you got enough money...

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3 was long but very good. im actually excited about busting this out tonight.

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you could finish the storry only in 5 hours...

2010 Chevrolet Cruze

Radio --- pioneer mvh-200vbt

Front/back --- alpine type s 6.5"

Sub Control --- Pac LC1

Sub Amp --- GZPA 1.4K

Sub --- GZNW 15XSPL D1

Battery - GZBP 12.2500X

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Share on other sites

I played it a little bit yesterday.

For PC gamers:

I was not able to get crossfire working with the game. Gonna have to wait for a profile or update.

There is no FOV slider. You can edit the fov by editing an xml file in your documents folder.

Eyefinity works out of the box but there are a couple graphical quirks. Use SMAA for ambient occlusion or you may get weird lighting effects.

After I figured out all those things the game looks and runs pretty well. Can't really comment on gameplay yet but the main antagonist seems like a crazy sonofabitch so far.

The FOV slider was added with a day one patch.

I'm well aware...

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Build Log: http://www.stevemeadedesigns.com/board/topic/153901-2012-veloster-update-842013-wall-build-4-15s/

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I played it a little bit yesterday.

For PC gamers:

I was not able to get crossfire working with the game. Gonna have to wait for a profile or update.

There is no FOV slider. You can edit the fov by editing an xml file in your documents folder.

Eyefinity works out of the box but there are a couple graphical quirks. Use SMAA for ambient occlusion or you may get weird lighting effects.

After I figured out all those things the game looks and runs pretty well. Can't really comment on gameplay yet but the main antagonist seems like a crazy sonofabitch so far.

The FOV slider was added with a day one patch.

I'm well aware...

It was more of a statement for others that don't have the game to know that it was fixed.

b_350_20_692108_381007_FFFFFF_000000.png

Krakin's Home Dipole Project

http://www.stevemeadedesigns.com/board/topic/186153-krakins-dipole-project-new-reciever-in-rockford-science/#entry2772370

Krakin, are you some sort of mad scientist?

I would have replied earlier, but I was measuring the output of my amp with a yardstick . . .

What you hear is not the air pressure variation in itself

but what has drawn your attention

in the two streams of superimposed air pressure variations at your eardrums

An acoustic event has dimensions of Time, Tone, Loudness and Space

Everyone learns to render the 3-dimensional localization of sound based on the individual shape of their ears,

thus no formula can achieve a definite effect for every listener.

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3 was long but very good. im actually excited about busting this out tonight.

3 was excellent. Guessing there is supposed to be quite a bit of DLC for this though.

On 1/4/2013 at 9:31 PM, HatersGonnaHate said:

Wow. 184 posts and I think you're a fucking asshole.

 

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  • 2 weeks later...

I just picked up a new 840 EVO 250GB from Newegg a d got far cry 4 for free. So let's see how much this game holds up to the third.

b_350_20_692108_381007_FFFFFF_000000.png

Krakin's Home Dipole Project

http://www.stevemeadedesigns.com/board/topic/186153-krakins-dipole-project-new-reciever-in-rockford-science/#entry2772370

Krakin, are you some sort of mad scientist?

I would have replied earlier, but I was measuring the output of my amp with a yardstick . . .

What you hear is not the air pressure variation in itself

but what has drawn your attention

in the two streams of superimposed air pressure variations at your eardrums

An acoustic event has dimensions of Time, Tone, Loudness and Space

Everyone learns to render the 3-dimensional localization of sound based on the individual shape of their ears,

thus no formula can achieve a definite effect for every listener.

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